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Lord Fitz
Project Amargosa
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Posted - 2008.10.29 12:23:00 -
[1]
Originally by: Clair Bear Yes, more so. Remember that holding a dyspro moon is not a single-man job, it's an alliance-wide effort.
5000 people to take (also impossible to take unless you have heaps of isk (re: already have an existing dyspro moon). 2000 people to hold. 1 person to exploit.
This is where the balance is off. Those same 5000 people could take 100 moons and it's not going to be a lot harder to exploit than the single one.
Shifting the balance so that you need more people for the exploitation phase is good game balance, and will actually INCREASE the total value of the 0.0 space, it just won't be quite so easy to print isk with a single char.
It also means that while fighting wars over space is good, people will be less able to hold far more space than they need just to exploit a couple of moons. Thus once again giving the feeling that there is more space without CCP having to seed more regions yet again.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Lord Fitz
Project Amargosa
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Posted - 2008.10.29 12:27:00 -
[2]
Originally by: Verite Rendition All the cadmium in the game would be consumed in only expanding the Dysprosium supply by 20%.
This is the real stuff up.
Couple it with the fact that Cadmium is hardly minimally exploited (although not completely exploited, it's not exactly entirely unused) and the fact that you still need it to make 2 other reactions (one of which alone could use twice as much cadmium as exists).
20:1 is ridiculous.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Lord Fitz
Project Amargosa
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Posted - 2008.10.30 09:12:00 -
[3]
Originally by: Clair Bear
Originally by: Lord Fitz (also impossible to take unless you have heaps of isk (re: already have an existing dyspro moon).
That's the part I don't get. A dyspro moon generates what, something like 3B a month? That's only 100M a day. And you have to fuel it, defend it, hold SOV to cyno jam it, haul product to empire...
Meanwhile a good ratting system can generate 60-100M *AN HOUR*. More if people are also mining and plexing. A level 4 agent has no in-game cap on ISK generated per unit time -- the gating factor is number of bodies out there mulching the +.
Why all the hubbub over dyspro moons? There's more efficient ways to churn out fodder for the war machine.
A dyspro moon makes at least 5.2b / month (down from almost 7b / month) and this is to buy orders.
I personally fuelled 32 towers, in about 6 hours a month. That's 27.7 billion isk per hour.
Now laugh at the 60-100m/hr.
OBVIOUSLY there is some effort in taking the towers, and defending them the one in every 12 months that it gets attacked (on average). But it's still ridiculously easy.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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